I'm using Pushwoosh for Unity, and on iOS it works perfectly. However on Android I'm having a problem with one of my test phones. The S3 works fine, but the S4 doesn't receive push notifications, and the push report shows MismatchSenderId. I have tried creating another API project and changing all the numbers over, but it doesn't make any difference. There doesn't appear to be any difference in the logs between the two - I get no response to registerReceivers, and a code 200 response to AppOpen.

asked 30 Jan '14, 13:56
showplans's gravatar image


edited 31 Jan '14, 10:20

Alex%20Spotar's gravatar image

Alex Spotar

try to use Browser Key instead of Server Key or vice versa

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answered 30 Jan '14, 17:29
Nikolay%20Semenov's gravatar image

Nikolay Semenov

Yeah, I've tried browser and server key but it doesn't seem to make a difference.

(sorry for adding an answer instead of a comment, this karma system is dumb)

e: another interesting thing is that even though I only have two devices, I end up with several users registered. All but one of them disappear when I send a push notification.

(30 Jan '14, 17:41) showplans showplans's gravatar image

Turns out I needed to create a new Google project, then use the browser key from there. Don't know what was wrong with the old one.

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answered 14 Feb '14, 16:33
showplans's gravatar image


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question asked: 30 Jan '14, 13:56

question was seen: 5,021 times

last updated: 14 Feb '14, 16:33